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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// mwcrand.h    -- Thatcher Ulrich 2003</span>
<a name="l00002"></a>00002 
<a name="l00003"></a>00003 <span class="comment">// This source code has been donated to the Public Domain.  Do</span>
<a name="l00004"></a>00004 <span class="comment">// whatever you want with it.</span>
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="comment">// Pseudorandom number generator.</span>
<a name="l00007"></a>00007 
<a name="l00008"></a>00008 
<a name="l00009"></a>00009 <span class="preprocessor">#ifndef _MWCRAND_H</span>
<a name="l00010"></a>00010 <span class="preprocessor"></span><span class="preprocessor">#define _MWCRAND_H</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="preprocessor">#include &lt;base/types.h&gt;</span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="keyword">namespace </span>lts {
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 <span class="keyword">namespace </span>mwcrand
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019         <span class="keyword">const</span> <span class="keywordtype">int</span>       SEED_COUNT = 32;
<a name="l00020"></a>00020         
<a name="l00021"></a>00021         <span class="comment">// In case you need independent generators.  The global</span>
<a name="l00022"></a>00022         <span class="comment">// generator is just an instance of this.</span>
<a name="l00023"></a><a class="code" href="structlts_1_1mwcrand_1_1generator.html">00023</a>         <span class="keyword">struct </span><a class="code" href="structlts_1_1mwcrand_1_1generator.html">generator</a>
<a name="l00024"></a>00024         {
<a name="l00025"></a>00025                 <a class="code" href="structlts_1_1mwcrand_1_1generator.html">generator</a>();
<a name="l00026"></a>00026                 <span class="keywordtype">void</span>    seed_random(uint32 seed);       <span class="comment">// not necessary</span>
<a name="l00027"></a>00027                 uint32  next_random();
<a name="l00028"></a>00028                 <span class="keywordtype">float</span>   get_unit_float();
<a name="l00029"></a>00029 
<a name="l00030"></a>00030         <span class="keyword">private</span>:
<a name="l00031"></a>00031                 uint32  m_Q[SEED_COUNT];
<a name="l00032"></a>00032                 uint32  m_c;
<a name="l00033"></a>00033                 uint32  m_i;
<a name="l00034"></a>00034         };
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 }       <span class="comment">// end namespace tu_random</span>
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 } <span class="comment">// namespace lts</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#endif // _MWCRAND_H</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 <span class="comment">// Local Variables:</span>
<a name="l00044"></a>00044 <span class="comment">// mode: C++</span>
<a name="l00045"></a>00045 <span class="comment">// c-basic-offset: 8 </span>
<a name="l00046"></a>00046 <span class="comment">// tab-width: 8</span>
<a name="l00047"></a>00047 <span class="comment">// indent-tabs-mode: t</span>
<a name="l00048"></a>00048 <span class="comment">// End:</span>
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